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Terrarium Interactive Installation

25. f 2009

This is a video from an interactive installation made by Emily Gobeille and Theodore Watson. The software is made with openFrameworks. Participants can interact with the sonic ecosystem by speaking into a microphone. It’s very beautiful. More pictures here and here

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Oraison played on Haken Fingerboard

18. f 2009

In this video, you’ll see Olivier Messiaens composition Oraison (1937) performed by Richard Leinhart. He’s playing the Haken Continuum Fingerboard (expensive controller) controlling the Buchla 200e (even more expencive synthesizer).  It’s very beautiful:

Originally, the piece was written for six ondes martenots. Read more about the performance here.
And another interesting post on Richard Leinhart, the Fingerboard and the Buchla here.

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touch.listen.synth

10. f 2009

touch_listen_synth

The touch.listen.synth must be inspired by the cracklebox, but it’s capable of creating more complex sounds. And it’s got an audio output. Cool thing!

More pictures here

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Analogue Solutions Telemark + Machinedrum demo

10. f 2009

Here’s a demo of Analogue Solutions new patchable SEM-based synth. It’s very fat-sounding. According to synthopia, it could be yours for £599 ex VAT.

And speaking of SEM, Tom Oberheim is back with a new verison of the original.

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Ars Electronica Center

9. f 2009

The new ArsElectronica center in Linz, Austria is covered in 1085 led windows. The programming for the led windows is done with openFrameworks, programmed by Zachary Lieberman, Joel Gethin Lewis and Damian Stewart. Zachary Lieberman is one of the developers of OF.

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Derivative TouchDesigner

9. f 2009

Derivative_TouchDesigner

Derivative’s TouchDesigner is a new programming tool, at least for me. It’s a graphical programming language for art, video game prototyping, 3d animation, audio and more. It’s also got support for OSC, XML and html, and that’s a good thing! There are two versions, one free and one you have to pay for. Here’s a list of some of the things it can be used for.  I would like to try it out when I get some free time..

Derivative’s net site
Here is the wiki

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David Byrne’s Survival Strategies

8. f 2009

What is called the music business today, however, is not the business of producing music. At some point it became the business of selling CDs in plastic cases, and that business will soon be over. But that’s not bad news for music, and it’s certainly not bad news for musicians. Indeed, with all the ways to reach an audience, there have never been more opportunities for artists.
- David Byrne

How to manage and make money on your music. Read the article by David Byrne from 2007 in Wired magazine here.

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OSC Controller nearly finished

3. f 2009

The C++-based OSC-controler I’ve been working on for my master degree in music technology is nearly finished.
Here is a screenshot:

GranularScreenshot

As you can see it’s on Windows, but since I’ve been using the openFrameworks library, it should be possible to compile it for Mac and Linux as well.
The sound is generated in Max. The only thing you have to do in Max is load samples, everything else can be controlled from the application itself.

Here are some of the features:

  • 16 step drum sequencer with individual settings per step and the ability to store patches
  • 16 step synth sequencer (a little cheesy at the moment, but it might become cooler) based on a simple synth design with saw, recangle and noise oscillators + filters and envelope
  • For the step sequencer, you can adjust BPM and lenght (1 to 16 steps)
  • Sampler with 25 voices with looping. Each voice has it’s own filter, distortion and frequency reduction effect and it’s own send to grain
  • Pitch controller per sample voice
  • Samples can be sequenced, but for now it’s only note on and note off
  • 4 effects; reverb, delay, ring-mod and flipper (FM-style modulation) – for delay and reverb effects I use freware VST-effects (for best result)
  • Granular effect – audio output form every synthstep, drumstep and sample voice can be sent here
  • Circle-based effect parameter editing
  • Audio recorder – controls audio recording in max
  • Mixer with 7 channels: drum, synth, sampler, granular, fx, audio recorder, and main
  • Each channel has it’s own volume and pan controls, and sends to the four effects (excluding the effects, audio recorder and main channels)
  • It’s sadly not possible to save patch settings (exept for the drum sequencer)
  • Different screens is selected with tab-buttons on the left side
  • Signals are sent via Open Sound Control to Max

The program is made primaraly for use with a touch-screen monitor, but it’s of course possible to use a regular mouse. No support for multitouch.

Here’s a little example I made, please be aware of loud noisy sounds:

The file is about 20 minutes and 30MB so it might take some time to load it completely.
It’s improvised, and besides converting to MP3, I’ve done nothing with it after recording.
Here I use the sampler, loaded with single shot drum sounds. They are played back at different speeds and the sound is sent to the granulator and the other effects.

It’s also possible to make some less experimental music with the application. I will post more examples later..

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Propellerhead Record

11. f 2009

record_mixer

Today the swedish company Propellerhead released info about their new audio recording software application. It’s called Record, and the promo video is a bit funny:

Record will be available early September and will cost 299EUR.
For info and specs, go here: http://www.propellerheads.se/products/record/

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Analogue Solutions Telemark

4. f 2009

telemark-s

Analogue Solutions has made a rack-mount version of their Semblance synth and called it Telemark. It seems like it’s got some additional controls (or a matrix?) as well, but there’s no more specific information yet. The Semblance itself is a clone of the Oberheim SEM (Synthesizer Expander Module). I like the look of this thing.