This is a video from an interactive installation made by Emily Gobeille and Theodore Watson. The software is made with openFrameworks. Participants can interact with the sonic ecosystem by speaking into a microphone. It’s very beautiful. More pictures here and here
In this video, you’ll see Olivier Messiaens composition Oraison (1937) performed by Richard Leinhart. He’s playing the Haken Continuum Fingerboard (expensive controller) controlling the Buchla 200e (even more expencive synthesizer). It’s very beautiful:
Originally, the piece was written for six ondes martenots. Read more about the performance here.
And another interesting post on Richard Leinhart, the Fingerboard and the Buchla here.
The new ArsElectronica center in Linz, Austria is covered in 1085 led windows. The programming for the led windows is done with openFrameworks, programmed by Zachary Lieberman, Joel Gethin Lewis and Damian Stewart. Zachary Lieberman is one of the developers of OF.
Derivative’s TouchDesigner is a new programming tool, at least for me. It’s a graphical programming language for art, video game prototyping, 3d animation, audio and more. It’s also got support for OSC, XML and html, and that’s a good thing! There are two versions, one free and one you have to pay for. Here’s a list of some of the things it can be used for. I would like to try it out when I get some free time..
What is called the music business today, however, is not the business of producing music. At some point it became the business of selling CDs in plastic cases, and that business will soon be over. But that’s not bad news for music, and it’s certainly not bad news for musicians. Indeed, with all the ways to reach an audience, there have never been more opportunities for artists.
- David Byrne
How to manage and make money on your music. Read the article by David Byrne from 2007 in Wired magazine here.
The C++-based OSC-controler I’ve been working on for my master degree in music technology is nearly finished.
Here is a screenshot:
As you can see it’s on Windows, but since I’ve been using the openFrameworks library, it should be possible to compile it for Mac and Linux as well.
The sound is generated in Max. The only thing you have to do in Max is load samples, everything else can be controlled from the application itself.
Here are some of the features:
16 step drum sequencer with individual settings per step and the ability to store patches
16 step synth sequencer (a little cheesy at the moment, but it might become cooler) based on a simple synth design with saw, recangle and noise oscillators + filters and envelope
For the step sequencer, you can adjust BPM and lenght (1 to 16 steps)
Sampler with 25 voices with looping. Each voice has it’s own filter, distortion and frequency reduction effect and it’s own send to grain
Pitch controller per sample voice
Samples can be sequenced, but for now it’s only note on and note off
4 effects; reverb, delay, ring-mod and flipper (FM-style modulation) – for delay and reverb effects I use freware VST-effects (for best result)
Granular effect – audio output form every synthstep, drumstep and sample voice can be sent here
Circle-based effect parameter editing
Audio recorder – controls audio recording in max
Mixer with 7 channels: drum, synth, sampler, granular, fx, audio recorder, and main
Each channel has it’s own volume and pan controls, and sends to the four effects (excluding the effects, audio recorder and main channels)
It’s sadly not possible to save patch settings (exept for the drum sequencer)
Different screens is selected with tab-buttons on the left side
Signals are sent via Open Sound Control to Max
The program is made primaraly for use with a touch-screen monitor, but it’s of course possible to use a regular mouse. No support for multitouch.
Here’s a little example I made, please be aware of loud noisy sounds:
The file is about 20 minutes and 30MB so it might take some time to load it completely.
It’s improvised, and besides converting to MP3, I’ve done nothing with it after recording.
Here I use the sampler, loaded with single shot drum sounds. They are played back at different speeds and the sound is sent to the granulator and the other effects.
It’s also possible to make some less experimental music with the application. I will post more examples later..
Today the swedish company Propellerhead released info about their new audio recording software application. It’s called Record, and the promo video is a bit funny:
Analogue Solutions has made a rack-mount version of their Semblance synth and called it Telemark. It seems like it’s got some additional controls (or a matrix?) as well, but there’s no more specific information yet. The Semblance itself is a clone of the Oberheim SEM (Synthesizer Expander Module). I like the look of this thing.