This is a video from an interactive installation made by Emily Gobeille and Theodore Watson. The software is made with openFrameworks. Participants can interact with the sonic ecosystem by speaking into a microphone. It’s very beautiful. More pictures here and here
Archive for the ‘programming’ Category
Terrarium Interactive Installation
Posted: 25. f 2009 in computer art, openFrameworks, programming, softwareTags: interactive, openFrameworks, programming, software, video, vimeo
Derivative TouchDesigner
Posted: 9. f 2009 in computer art, new technology, open sound control, programming, softwareTags: Derivative TouchDesigner, new technology, ope, open sound control, programming, software, sound computing, visua, visual programming language, visualization, XML
Derivative’s TouchDesigner is a new programming tool, at least for me. It’s a graphical programming language for art, video game prototyping, 3d animation, audio and more. It’s also got support for OSC, XML and html, and that’s a good thing! There are two versions, one free and one you have to pay for. Here’s a [...]
Subtext
Posted: 20. f 2009 in programmingTags: Max/MSP, programming, programming language, Subtext, visual programming language
The sound computing language Max/MSP is a type of visual programming language. This means that instead of writing code, you use some sort of graphic representation of the language’s functions to create your program. Subtext is another graphic programming language. It uses blocks as prototypes for the structure of the program you create. The visual [...]
OpenFrameworks 0.06 released
Posted: 27. f 2009 in interface design, openFrameworks, programmingTags: design, DIY, iphone, new technology, open sound control, openFrameworks, programming, software
Today version 0.06 of OpenFrameworks was released. There has been a lot of changes including the most important: new library Poco ( http://pocoproject.org) included – used for events event system for base events (setup, update, draw, mouse, keyboard) and constructing new events the addons.h system has been dropped in place of direct inclusion of addons [...]
Touchscreen drum machine for Max/MSP
Posted: 2. f 2009 in DIY, programming, sound computing, user interfaceTags: controllers, drum machine, smart design, software, touch screen
On Cycling ’74′s site I found a video of a drum machine someone have made in Max/MSP. They use it with a cheap touch overlay and the result is very impressive. A real performance tool! read more about the project here
The OpenGL Redbook can be found online here: http://www.glprogramming.com/red/
This video showcases how you can use openFrameworks to make really cool interactive art on your computer. OpenFrameworks is a multiplatform C++ library. For more on openFrameworks, check out the openFrameworks site
Skwrk for Csound
Posted: 21. f 2008 in electronic music, programming, sound computingTags: audio computing, csound, programming
Skwrk (whatever that means) is a new front end to Csound that seems very promising. It claims to give Csound possibilities of real time rendering and automatic score generation. Still only for Windows, but that’s fine with me. Haven’t had a chance to try it out though.. The official Csound site Checkout this cool music [...]
Chuck lydprogrammeringsspråk
Posted: 21. f 2008 in electronic music, master project, programmingTags: audio programming, chuck, electronic music
I denne YouTube-videoen presenteres lydprogrammeringsspråket Chuck av Ge Wang, en av utviklerne bak programmet. Chuck gjør mye av det samme som Csound, Max/MSP, Nyquist, Super Collider og Pd, men språket er relativt ferskt og har klare fordeler i forhold til mange av de andre. Chuck-programmer skrives med tekstlinjer slik man ville skrive et program i [...]
This video shows that a bag of colored water can be used as a multi-touch input. Very smart indeed, but video projection on a flat bag of dyed water might not give the best results. Original blog post and discussion can be found here.