Posts Tagged ‘sound computing’

Derivative’s TouchDesigner is a new programming tool, at least for me. It’s a graphical programming language for art, video game prototyping, 3d animation, audio and more. It’s also got support for OSC, XML and html, and that’s a good thing! There are two versions, one free and one you have to pay for. Here’s a [...]

The C++-based OSC-controler I’ve been working on for my master degree in music technology is nearly finished. Here is a screenshot: As you can see it’s on Windows, but since I’ve been using the openFrameworks library, it should be possible to compile it for Mac and Linux as well. The sound is generated in Max. [...]

Through wire to the ear I discovered a new modular synth for the Iphone. I usually don’t bother to mention that particular phone too often, but this time I’ll do it, and just because the program I’m talking about is so bloody cool. The program in question is called Jasuto. It’s a soft synth that [...]

Bill Buxton of Microsoft research has made an overview of what has happened in multi-touch research. For those of you who thought multi-touch first came with Jeff Han or the Iphone, have a look at this page. The picture on top here is from the Multi-Touch Tablet developed at Toronto University in 1985. By the [...]

I stumbled across a brilliant post on Synthopia, a video showing a demo of the project the Sound of Touch. The instrument is made by David Merrill at MIT and is based on using a contact microphone and DSP to record and manipulate the sounds. I’m glad to see that there’s still some good ideas [...]

Sommerskole i Genova, Italia 9 – 11 juni. Tema her er “Gesture and Music – Embodied Music Cognition, Mobile Music Systems and Active Music Listening” så kanskje litt på siden av det jeg driver med. Nettside: Genova 2008