Archive for the ‘open sound control’ Category

Derivative_TouchDesigner

Derivative’s TouchDesigner is a new programming tool, at least for me. It’s a graphical programming language for art, video game prototyping, 3d animation, audio and more. It’s also got support for OSC, XML and html, and that’s a good thing! There are two versions, one free and one you have to pay for. Here’s a list of some of the things it can be used for.  I would like to try it out when I get some free time..

Derivative’s net site
Here is the wiki

I’m currently working hard on my master degree project. I’m making a controller / sequencer interface program for touch screen (sadly no multi-touch yet). The program will have various functions, among them the drum sequencer that you can see in this picture:

drum_sequencer1

(never mind the colors, they are a little bit ugly)

When the sequencer is running, the signal settings of each drumstep is sent via Open Sound Control to the sound engine that will be a dsp program written in Max/MSP. In other words; my program will only function as a control sequencer with no internal audio. I’m hoping to be finished by the end of march, but there is still some work left I’m afraid..

Micro-OSC

Posted: 22. f 2008 in open sound control
Tags: ,

The Micro-OSC (or uOSC) is a new approach to computing and sending data from embedded devices (microcontrollers). This new standard promises floating point numbers, low latency, and seamless integration with OSC-based software. The OSC-protocol is implemented directly on the embedded device, this means the OSC signals are sent directly from the board to your OSC-port. Hopefully we can soon say goodbye to the old and rather slow serial protocol for good. If you use sensors or make your own electronics, the Micro-OSC is a great way to get your signals into programs such as Max, PD, Reaktor and Chuck. Lots of A/V computer programs already support the OSC standard.

Micro-OSC is now only working on two platforms:

According to the developers, they are working on an implementation for the ever so popular Arduino platform. Micro-OSC is developed at CNMAT at the University of California, Berkley.

Links:


Surroundmiksing med JazzMutant Dexter

Les anmeldelse av Dexter i Future Music.
Eller hos SonicState – se videoen!
Nettsiden til JazzMutant.

Dexter er jo uten tvil en heftig kontroller, men prisen på 2700EUR er ganske høy.

openFrameworks, et bibliotek for C++ som jeg bruker i min masteroppgave har fått ny framside på nettsiden sin:

http://www.openframeworks.cc/

Her presenteres nå forskjellige prosjekter som er lagd med hjelp av biblioteket.

openFrameworks er en slags C++variant av det populære Processing som gjør det enkelt å programmere applikasjoner som inkluderer audio, video, bilder, fonter og interaksjon. Siste versjon, 0.05, gir også muligheten til å sende og motta OSC. Altså akkurat det jeg trenger til masteroppgava. Har jobba med openFrameworks fem-seks måneder nå. Biblioteket er et utmerket verktøy til å lære programmering!

Q3osc
er etter det jeg har forstått en modifisert utgave av spillmotoren ioquake. Det spesielle med denne utgaven er at den bruker dataoverføringsprotokollen OSC – Open Sound Control som jeg skal bruke i masteroppgava mi.
Mer om OSC kan leses på (den ganske dårlige) nettsiden http://opensoundcontrol.org/